Of course, the shallow narrative right here is simply the skeleton on which to hold explosive motion sequences, a few of which shred realism in a way that might make any blockbuster filmmaker assume twice. The better level is that video games like “Call of Duty” can get away with issues even essentially the most excessive blockbusters can’t, and it’s not simply due to funds. A sequence just like the convoy mission on this sport—by which you need to bounce from automotive to automotive to proceed chasing a fleeing cartel, simply leaving absolute carnage in your wake—would destroy all suspension of disbelief required to take pleasure in an motion film. But these video games have been pushing for “greater, quicker, extra” with every installment. They thrive on chaos.
In reality, the sport falters most when it pulls again from that chaotic power. A couple of stealth-based missions are clunky by way of design. People don’t play “Call of Duty” to sneak round on the lookout for the weather wanted to create a instrument to pry open a locked door (and bringing this mechanic again into the climax of the sport is an actual mistake). And a mission the place you’re sneaking by a cartel home feels half-baked, as if the builders have been simply shopping for time earlier than they might blow one thing up once more. I additionally observed extra glitches than typical together with enemies who simply type of stood there and waited for me to shoot them. Still, when the sport will get explosive, it’s exhausting to not get carried away by its spectacular momentum.